Virtual Music Performance . . . . . simulating acoustic music impossible for human hands, music you can walk inside and investigate like a physical structure, augmenting the auditory reality of a place . . . . .
Monday, 24 September 2012
Painting the landscape itself. No, I mean really, actually painting it. Oh, and in sound.
If ever you decide to demonstrate your crazy, arcane research, the ideas you dream about and discuss with yourself, sometimes inadvertently aloud - then find you’ve accidentally instigated the biggest, most exciting and terrifying project of your life, don’t call me to complain. I will only laugh.
I was working on how to motion-track listeners so they can walk inside a piece of music - we’re getting there, with amazing work from composer-programmer Iyad Assaf, it’s called 3D-BARE.
I called music tech guru and composer Julio d’Escrivan for advice.
He put me in touch with Enrique Tomas, whose noTours software uses GPS and does a similar - well, different - thing to what I was working on but with such interesting results and rich possibilities that I was hooked.
noTours lets you edit a place with sounds: overlapped, interlocking, spliced, hovering in the landscape.
When a composition is complete, I now do something additional with it - splitting it into horizontal and vertical fragments, spreading it across a garden or along the Thames, then inviting people to come and listen.
I recorded singers a few months ago, one at a time, then combined them into a ‘virtual’ choir, in a setting of a poem called “Take Me By The Hand” for Southampton’s Musical Alphabet weekend.
There’s now a version spread between the paths and trees, buildings and water of the university campus. Singers and the place, sonically and physically bound together. Blurring and augmenting the heard reality of a place allows us to do strange and interesting things…
So I've been constructing musical compositions embedded in landscape and decided to make more systematic my approach to recording the landscape itself and, more importantly, the people in it.
Six months on, I’m coordinating the Audio Portrait of Southampton - to capture the place, the year, its noises, sounds and music. An immersive sonic montage spread across the green spaces of the city for listeners to walk inside and investigate, like a virtual city built only of sound.
Southampton Music Hub and Art Asia have recently come on board, bringing fantastic, diverse musical talent to the Portrait and I was recently interviewed by Xan Philips on Voice FM.
We’ll be demonstrating on 11th October at the University’s next Creative DigiFest, SXSC2. Come and hear for yourself!
Labels:
acoulogy,
environmental listening,
geo-located music,
immersive music,
locative audio,
music in the landscape,
music you can walk inside,
notours,
soundscape,
soundwalk
Location:
Southampton, UK
Wednesday, 20 June 2012
Music You Can Walk Inside
HOW CAN VIRTUAL OR SIMULATED MUSIC APPEAR ORGANIC AND ALIVE - AS THOUGH ACTUALLY HAPPENING AROUND YOU?
After several years working outside of academe and music, I returned at last to composing and then to study for a PhD in 2010.
I visited ISVR and encountered their 3-D speaker systems and realised a problem for studio-based composers could be solved by a little invention.
I proposed a means for listeners to walk inside a piece of music and investigate its parts at will, hearing it differently on each audition. They’ve taken it on and the construction of our 3-D Binaural Audio Rendering Engine is under way!
Here are two reasons to do this: composing in the digital studio, your music can exist either as a data file or be heard using speakers.
But why would anyone go to a concert to see no-one actually playing?
Concerts are about far more than listening to sounds among other people - we witness live ‘interpretation’, a musician’s struggle to create beauty and meaning by moving horse hair across a string, blowing down a pipe or banging things together.
Music has always been in flux, perhaps now more than ever.
But the two ways we listen, at least to what is still differentiated as ‘classical’ - or worse ‘contemporary’ - music have effectively been the same since the gramophone and wireless became widespread, around ninety years ago.
We either listen to a recording or go to a concert hall and sit still in awed, reverential hush as though the composition were an inviolable object to be revered and recreated.
So, secondly, the idea that a composer’s score somehow is the work has been a part of this problem: of course it is only an approximate transcription of what the composer imagined, just as is the performance.
They are both attempts at reaching something magical, beyond.
So if music is produced in a studio, without possibility of being ‘performed’, does the output we hear suddenly become this strange, fixed object that we imagine a composition to be?
How terrible, if there were only a single way to hear a piece of music, in all its deep-seated reference and memory, refraction of experience and heard sounds!
The 3-D BARE is some way from completion but promises to shed new light on both listening and the compositional process as we rethink how to present work in this way.
Meanwhile, I have hooked up with a collective of composers and engineers called Escoitar.org (“Listen” in Galician), who have built the amazing tool noTours (notours.org), for situating sounds in a place by way of an android phone connected to GPS, a map the phone can read of where the sounds have been placed, and the sounds themselves, all stored in the handset.
In the last year I have composed pieces where the audience enter a space and moves freely, investigating multiple threads and layers that emerge at different rates, in different forms, around the art gallery, foyer, hangar. . .
Each listener encounters a different version of the music, a combination of interwoven lines, intersecting at changing points in time, according to their physical position.
Then, they step outside with noTours and, under the satellites that encircle the planet, are guided through the same music, transformed now into an invisible structure, stitched and piled, locked together or floating free, in the landscape itself.
Composing like this is about using a space, integrating with it, reflecting it and its sounds back into the musical world you are constructing.
The real ambient noise of the place is blended with (and played with, repositioned by digital smoke and mirrors) and replaced in the space, transformed and transposed.
Now, what is the composition and what is the space becomes hard to determine, and less relevant.
The experience, I am told, is immersive - the sonic reality of a place is both distorted and augmented at once, heightening awareness both of the sounds constantly around us and of the music situated within it.
Next project, an Audio Portrait of Southampton, a snapshot of the city in 2012:
a geo-located composition based in song, music and oral accounts of life in the city.
a geo-located composition based in song, music and oral accounts of life in the city.
Contributors sought: please get in touch now!
Audio Portrait of a City
SOUNDMAP SOUTHAMPTON 2012
Currently developing...
An Audio Portrait of Southampton:
in partnership with noTours
A vast soundscape across the city, using the voices and sounds of the people and the place. . .
Geo-located musical labyrinth constructed from spoken, sung, played words and music of residents of the city.
Listen with an Android phone with GPS connection, using special software that allows you to connect sounds with physical places.
It is a location-specific composition that you can enter like a physical structure, where listeners move around as though inside an enormous live performance, between the very sources of sound themselves, investigating as they choose.
What the listener hears depends on where they are at a certain time and how they move within the whole invisible structure.
It is two things at once:
A collection of oral histories, songs, interviews, spoken word accounts of life in the city in 2012 by the people that live here.
It is also a musical composition, an intricately interwoven sonic tapestry of human life and our environment: an interpretation in sound of the city at this time.
It is being built in two forms:
(1) Music You Can Walk Inside: accessible via Android phone with headset, listeners navigate with the aid of a printed map, they walk inside the soundscape for any duration, on any route.
(2) Web sound archive with interactive city map, an online archive of contributors’ stories and songs with additional related texts and images: the sounds and images of lives in Southampton, 2012.
We need:
Contributors - stories, memories, reflections, song, music, whatever you want to tell!
Collaborators – bringing individuals and organisations together to make this happen in a big, exciting way, creating a strong media profile to promote an innovative initiative in a vibrant, evolving city.
Funding - events for listeners to walk inside the Audio Portrait, each person experiencing the whole in a unique way: and building the online archive of sounds and images.
We need your help to make this a spectacular celebration and reflection of our city, a massive portrait of real lives and a snapshot of the sounds, experiences, memories and hopes of Southampton in 2012.
Please get in touch.
Currently developing...
An Audio Portrait of Southampton:
in partnership with noTours
A vast soundscape across the city, using the voices and sounds of the people and the place. . .
Geo-located musical labyrinth constructed from spoken, sung, played words and music of residents of the city.
Listen with an Android phone with GPS connection, using special software that allows you to connect sounds with physical places.
It is a location-specific composition that you can enter like a physical structure, where listeners move around as though inside an enormous live performance, between the very sources of sound themselves, investigating as they choose.
What the listener hears depends on where they are at a certain time and how they move within the whole invisible structure.
It is two things at once:
A collection of oral histories, songs, interviews, spoken word accounts of life in the city in 2012 by the people that live here.
It is also a musical composition, an intricately interwoven sonic tapestry of human life and our environment: an interpretation in sound of the city at this time.
It is being built in two forms:
(1) Music You Can Walk Inside: accessible via Android phone with headset, listeners navigate with the aid of a printed map, they walk inside the soundscape for any duration, on any route.
(2) Web sound archive with interactive city map, an online archive of contributors’ stories and songs with additional related texts and images: the sounds and images of lives in Southampton, 2012.
We need:
Contributors - stories, memories, reflections, song, music, whatever you want to tell!
Collaborators – bringing individuals and organisations together to make this happen in a big, exciting way, creating a strong media profile to promote an innovative initiative in a vibrant, evolving city.
Funding - events for listeners to walk inside the Audio Portrait, each person experiencing the whole in a unique way: and building the online archive of sounds and images.
We need your help to make this a spectacular celebration and reflection of our city, a massive portrait of real lives and a snapshot of the sounds, experiences, memories and hopes of Southampton in 2012.
Please get in touch.
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